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7 Wonders
You’re the leader of one of the 7 great cities of the Ancient World. Take on your enemies by gathering resources, developing your cities and affirming your military supremacy in 7 Wonders.,
You’re the leader of one of the 7 great cities of the Ancient World. Take on your enemies by gathering resources, developing your cities and affirming your military supremacy in 7 Wonders.,
You’re the leader of one of the 7 great cities of the Ancient World. Take on your enemies by gathering resources, developing your cities and affirming your military supremacy in 7 Wonders.,
You are the leader of one of the seven great cities of the ancient world.
Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
Skills you'll use
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Strategy
Succeed through critical thinking… Think. Plan. Win!
What's in the box

- 7 Wonder boards
- 148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards
- 78 Coins: 54 Coins worth 1 and 24 Coins worth 3
- 48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age)
- 1 score pad
- 3 Description of Effects sheets
- 1 List of cards and chains sheet
- 1Rulebook
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Game's details
You are the leader of one of the seven great cities of the ancient world.
Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age.
After three ages, the game ends.